Simensional
a new kind of… thing
My project – my ideas – my way.
Hello, my name is Jeremiah Davis, and I’d like to introduce myself.
I’m a 30-year veteran of IT and Information Systems, with experience ranging from desktop technical support to application and database development. Over my career, I’ve served as a technician, administrator, developer, IT manager, and IS leader—working directly with business owners, boards of directors, and alongside C-suite decision-makers. I understand systems, data, and how complex things actually work.
I’ve also been a lifelong gamer.
My gaming history goes back to the ColecoVision in the late 1970s, through the NES, SNES, PS1, N64, PS2, Xbox, and just about everything since. I’ve played across genres: single-player side-scrollers, tabletop RPGs, turn-based RPGs, JRPGs, arcade fighters, co-op beat ’em ups, four-player Mario Kart, World of Warcraft, and many other MMORPGs. I’ve been doing this a very long time.
And that’s exactly why I’m frustrated with the current state of gaming.
Modern gaming culture has largely become a race to copy whatever is labeled “best”: best-in-slot gear, best builds, best DPS, best rankings. Much of this information is recycled from websites and creators who neither designed the game nor truly understand its systems. These builds are rarely tested, rarely contextualized, and almost never explain what they’re actually optimized for.
Worse, many playstyles now rely on mods, meters, macros, and automation that replace thinking with repetition. If you need overlays, scripts, or one-button solutions just to function, you aren’t mastering a game—you’re outsourcing the experience.
This project is not for that mindset.
If your idea of gaming is copying someone else’s work, chasing meaningless numbers, or letting YouTube personalities dictate what’s “right” or “fun” in the name of clicks and monetization, this is not your space. I don’t want that energy here, and I’m not interested in feedback from that perspective.
This project is for people who want to have fun, learn, and experiment with intention.
It’s for players who enjoy paying attention—observing, listening, watching, counting, reacting to clues and cues—without needing lightning-fast reflexes or rigid meta enforcement.
If you enjoy being meaningful to a group because your role actually matters—not because without YOU we don’t argue over who gets loot—we can talk.
If you like pets, weird systems, strange moments, that make you say “what the hell was that?” with some wild surprises—we can talk.
If you want to make decisions as a team, comfortably communicate without fear of voice harassment or rage, and play without being yelled at for not following someone else’s perfectly controlled macro scripts—we can talk.
If you want to escape reality for a bit, enjoy your time well spent, have fun with friends, and meet strangers who want the same—we can talk.
If not, that’s fine. There are a million other games you can play to kill each other in and scream at each other in. This aint it and so please go play them.
If you’re still here, then please by all means bookmark this page and hang on because
We’re about to start something
SO different, but rest assured…
You are Welcome here!